Monthly Archives: April 2011

Glowing in Style

In my previous post Glow in the Dark, I wrote about how to use the luminosity controls to create a glowing night scene. Even though different parts of the scene could have different colors, any given component only had one … Continue reading

Posted in Uncategorized | Leave a comment

Glow in the Dark

I wanted to create a moonlit scene with a few luminescent plants brightening things up. Here’s how it works… Start by importing an object into your scene. In my case I chose Myosotis from terragen.org. Note the Surface shader called … Continue reading

Posted in Uncategorized | 1 Comment

The World is Flat

I just spent 20 minutes pulling my hair out because of one little checkbox called Flatten surface first. I guess what confused me is that it feels like a double negative the way I think about things. Flatten surface first … Continue reading

Posted in Uncategorized | Leave a comment

Continent Scale Heightmaps

Introduction I’m working on a planet-scale project for a D&D game and realized I can achieve much of what I need by creating a set of heightmaps in L3DT and then loading them into TG2 as the basis for my … Continue reading

Posted in Uncategorized | Leave a comment