Monthly Archives: May 2011

Clouds from Space

Noisy Clouds Terragen 2 (and many other applications) use algorithmic noise to create realistic clouds. Invented by Ken Perlin, Perlin Noise is a fast-to-compute and realistic function for simulating many natural features including clouds and terrain. Ken posted a great … Continue reading

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From 2D to 3D

I’m re-creating a role playing game world in Terragen 2. The game has already been played extensively using regular 2D maps, and I want the TG2 re-creation to be a good approximation of the original maps. To that end, I’m … Continue reading

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Realistic Rivers

Need a River? This post describes a method to create realistic rivers by combining L3DT and Terragen 2. The basic idea is to use L3DT’s ability to model water flow patterns using the RainMaker plugin (see also this post for … Continue reading

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