Category Archives: Shaders

Posts relating to shaders

Blending Heightfields

One of my goals for Terragen 2 is to model an entire fantasy world.  There are a few approaches around the Planetside forums, but none offer the realism and control I’m looking for.  I want to be able to specify … Continue reading

Posted in Shaders | 1 Comment

Distributing Things

In a landscape there are many things that might be distributed around the scene: Trees, rocks, sheep, flowers, patches of grass to name a few. The Distribution shader provides a means to do just that. The sample project file for … Continue reading

Posted in Shaders | Leave a comment

Hitting the Slopes

In the previous post, I discussed the Altitude constraints tab on the Surface layer shader.  Today let’s have a look at the next tab over, the Slope constraints. The whole project file for this post is available here. Conceptually the … Continue reading

Posted in Shaders | Leave a comment

Let It Snow! Using the Altitude Shader

Shaders are at the core of many of the cool things you can do with Terragen 2.  Simply put, a shader colors the pixels on the landscape using some sort of formula.  There are many different shaders that offer many … Continue reading

Posted in Shaders | Leave a comment